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A lot of the ways aggro decks traditionally try to attack decks that don't cast spells until turn four (other than by attacking faster) is by taxing, land destruction, hand disruption, and lots of other "unfun" ways. To nobody's surprise, blue is strong in an environment without Savannah Lions, and while I'm still not playing any 2/1s for one mana, the curve has been lowered ever so slightly, and aggro has been brought up a bit, as opposed to bringing blue down (which I only did a bit of). Yet again, I teamed up with David White ( on Twitter), and in analyzing the data, we found a couple of good data points to act on.
![watch into the badlands season 3 episode 9 watch into the badlands season 3 episode 9](https://walter.trakt.tv/images/episodes/003/034/985/screenshots/thumb/04ddabd0bf.jpg)
Since its last showing, I've added cards from Strixhaven: School of Mages, Dungeons & Dragons: Adventures in the Forgotten Realms, Modern Horizons 2, Innistrad: Midnight Hunt, and Innistrad: Crimson Vow! You can read up on the first season here and the second season here.
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It still maintains the promise of having time to set up impossibly complex and wild board states in a way that blends Commander and Cube. We're now in Season 3 of Live the Dream Cube being featured on Magic Online, and there are lots of changes this time around. So buckle up for the cube with the most gold cards, most mana, and most crazy interactions on Magic Online from November 24 to December 1. Hello, everyone! It's your resident Magic Online product manager again, and I'm back for Season 3 of Live the Dream Cube.